Follow party members, find them on the map, and use new whisper and chat controls. This update also improves spellbook training, starter rewards, dungeon continuity and character presentation.
Classes
Monk
Rooted Stance is now Horse Stance, and Open Ground is Mending Stomp.
Added flaming-hand effects for the Monk's Cinderfist.
Reaver
Shatter Guard is now Batter, and Dread Bellow is Bellow.
Herald
Shelter Clause, Pursuit Clause and Vigilance Clause are now Refuge, Free Passage and Guarantor.
Necromancer
Spike Field is now Ossuary; Whip the Dead is Scourge; Burst the Host is Sacrifice; Feed on the Fallen is Scavenge.
Conduit
Open Line is now Conduction; Fault Line is Overpressure; Shared Phase is Symmetry.
Defiler
Deep Hush is now Choking Rot; Debtor's Crown is Tribute.
Echocaller
Take the Blow is now called Surrogate.
Lorekeeper
Shared Insight is now called Enlighten.
Primal
Rouse the Hunt is now Wild Hunt; Bristling Hide is Bristle; Thorn Grove is Thicket.
Restorer
Grave Case is now Rescue; Against Death is Intensive Care; Wall of Mercy is Preservation; Quiet Battlefield is Quell.
Shade
Vanish is now Veiled Blade; Pull the Eye is Lure.
Shaper
Rouse the Heart is now Unleash; Ready the Works is Reform; Resonant Lattice is Shatterplate.
Warden
No Further is now Surety; Vow of Guidance is Guidance Vow.
Wayfinder
Standing Mark is now Fixation; Hobbling Barb is Tangle.
Weaver
Cold Reserve is now Second Winter; Chain Reaction is Fission.
Party and Chat
Use /follow or /f to follow a party member. Deliberate movement, losing the target or leaving the party stops following.
Party members appear by name on the world map, even when they are too far away to see in the world.
Existing gestures and /dance now show local emote text, naming a selected target where appropriate.
Use /r or /reply to answer your last incoming whisper. The configurable Reply shortcut starts unbound, preserving existing combat keys.
Tab completes chat commands and known whisper names. In a whisper, it cycles recent correspondents while preserving each person's draft and links.
Use Up and Down in chat to recall submitted messages with their destinations and links. Returning past the newest entry restores your draft.
Pressing Escape while composing chat discards that draft.
Adventuring and Rewards
Reading a spellbook offers skill training when your available points can meet its remaining requirements. Training requires confirmation and does not cast the ability.
Hargan's first Outfit a Recruit rewards place Bread and Minor Health Potion in the default X and C slots when empty, preserving your existing choices.
Leaving and returning to a dungeon no longer unexpectedly resets its progress.
Duel victories name the winner and loser in local system chat. Fixed retaliation effects leaving participants stuck in combat afterward.
Dungeon entrances activate when you touch the visible portal, rather than while merely standing nearby.
Interface and Launcher
Soulbound items no longer appear in the Broker's item-listing selector.
Loot notifications remain visible above ordinary windows, including vendor windows.
Quest progress notices use gold for progress and green for completed objectives.
Fixed profession choices failing to show their introductory details.
The launcher closes after a successful automatic launch. Opening Launcher Options keeps it available; launch failures stay visible.
Added in-game updates when a release addresses your feedback.
Updated the Trailworn Boots icon to match the item.
Character Presentation
Stealth and released-spirit states have distinct character effects, including worn equipment.
Updated hairstyle, facial-hair and eyebrow labels to better describe the selected appearance.
Refreshed sounds for quest events, learning spells, leveling up, party pings and incoming whispers.
Ability Names
Many class abilities, Mastery choices and breakthroughs have clearer names. These are naming changes.
Search abilities and recipes, follow quests across the journal and map, and read cleaner item tooltips. This update also refreshes core spell names and fixes looting, narration, character visuals and combat effects.
Classes
Warden
Core spell names now include Brace, Sentence, Oathbond, Rebuke, Stone Vow, Mercy Vow and Oathwall. Their effects and icons are unchanged.
Sanctuary and Sanctum ground effects stay centered on their moving caster.
Reaver
Ragged Cut is now Gash, Gorehook is Onrush, Cut Loose is Frenzy, War Shout is Warcry, Bloody Grin is Spite, and Reaping Wake is Reap.
Corrected the position of the Hurt effect on your character.
Shaper
Core action names now include Shard, Spikes, Bastion, Provoke, Breaker, Repair, Buttress, Anchor, Unbind, Waystone, Mirror Armor, Interpose and Monolith. Their effects and icons are unchanged.
Monk
Core spell names now include Palm Strike, Centering, Wristlock, Mending Palm, Stomp, Poise, Stride and Footwork. Their effects and icons are unchanged.
Shade
Quick Cut is now Stab, Shadow Slip is Shroud, Break Veil is Unmask, and Sap the Wick is Knockout. Their effects and icons are unchanged.
Weaver
Core spell names now include Cinder, Rime, Sear, Fracture, Unfetter, Crystallize, Sever and Detonation. Their effects and icons are unchanged.
Echocaller
Floating pets no longer play footsteps while moving.
New
Search abilities by name or effect, and find Skills by name or purpose with views for relevant Skills and training priorities.
Crafting now offers recipe search and filters, plus a selected-recipe view with materials and skill-gain information.
Added a Combat Focus HUD layout that you can adjust and save, along with separate chat text sizing and a Reduce Motion setting.
Torches in Salvager's Cache now have nearby crackling fire ambience.
Quests and Interfaces
Quest tracking, the journal and the map share your selected quest and objective. Track quests from the map or open their journal entry directly.
Quest conversations use the NPC you're speaking to and begin without an extra Talk click. Your selected conversation stays open as its objective completes.
Quest reward choices show item cards and equipment comparisons, with a separate Complete Quest action after selection. Reward panels no longer show equipment-quality probability summaries.
Chat remembers drafts for each channel and whisper recipient, preserves your reading position, and shows unread counts with a Jump to latest button.
Drag item tooltips opened from chat with the left mouse button.
Item tooltips separate base Spell Power from each rolled bonus. Caster weapons lead with Spell Power and reveal their full weapon-attack details when you hold Ctrl.
Compact weapon tooltips no longer repeat your character's adjusted critical-strike values. NPC ability tooltips show the ability name on first hover, with details on Ctrl.
Formula tooltips identify the item as a Formula, list the required profession first, and highlight unmet requirements. Formula names now use a colon.
Crafting-effect tooltips omit combat timing and repeated enchantment descriptions.
Trades call out changed offers and ask you to review them before accepting again.
The website offers searchable class and playstyle browsing, expanded Mastery previews, and clearer Windows installation steps.
Combat and Items
Updated core spell names across all classes, including Nurture, Leech, Scrapdead, Mend, Edict, Resonance, Lesson, Imprint and Overdraw. Their effects and icons are unchanged.
Life on Hit and Mana on Hit restore once on the first direct damaging hit of each attack or spell cast, including once per channeled spell.
Salvager's Cache equipment and quest rewards have been rebalanced around fewer, more focused bonuses. Named drops that previously varied in item level now have fixed levels.
Random equipment can rarely roll protection against individual damage types.
Reduced the Sixfold Field Band's drop rate to one fifth of its previous rate.
Hargan no longer sells Leather Caps or Iron Rings.
Loot orbs settle onto the ground and align with its slope, with accents matching item rarity.
Fixed
World drops remain lootable after traveling from Rimwatch into Salvager's Cache.
Quest narration continues across dialogue transitions without restarting or displaying overlapping subtitle panels.
Sora's lower legs render correctly, and the Salvager Runner's appearance matches his voice.
Korr now begins his combat line with "Wrong door."
Selling an item now plays a coin-receipt sound when the sale succeeds.
Eating sounds leave three seconds of quiet between bites.
Bare feet remain visible when switching characters in character creation.
This release expands early class progression, sharpens Salvager's Cache encounters and rewards, and delivers a broad pass across combat presentation, Bags, tooltips, character visuals, audio, quests, and the launcher.
Classes
Reaver
The first weapon hit now unlocks Sunder, and four early spells gain behavior-focused Skill breakthroughs.
Shade
Nightmark now lands with a stronger level-two damage packet, alongside four behavior-focused Skill breakthroughs.
Warden
Early power now centers on Weight of Oath without clipping weapon swings, alongside four behavior-focused Skill breakthroughs.
Wayfinder
Trailmark is more valuable when first earned, charged shots and Split Volley use clearer releases, and four early spells gain behavior-focused Skill breakthroughs.
New
Every class now has four behavior-changing Skill breakthroughs across its early spell kit, with compact upgrade text and clear progress toward the next threshold.
Rare equipment can now grant concrete Skills, giving more drops a distinct build purpose.
Salvager's Cache now features clearer control pulls, priority interrupts, tank threat-recovery checks, and more deliberate boss lessons.
Party leaders can use target markers and pings to coordinate pulls without relying on a numerical threat meter.
Improved
Carry Gear is now called Bags throughout the game, with compact compatibility rules and clearer inventory presentation.
Item tooltips now use a consistent stat order, individual stat icons, compact Spell Power values, and cleaner detail prompts.
Up to five item links from chat can stay open at once, and Shift-clicking an inventory item no longer closes chat.
The Mastery layout now fits without scrolling or shrinking its core content.
Character creation gives class emblems the same visual weight as lineage emblems, while character and equipment previews have received a broader presentation pass.
Humanoid combat now uses more distinct charged shots, special attacks, hit reactions, corpse poses, caster guards, and reading animations.
Local combat, interface, quest, profession, item, and world interactions now have broader and more consistent audio feedback.
Make It Ready now names and requires use of the spell your class earns, and the Ridgetop report route moves directly from Sora to Renn.
Profession choices better explain their permanent impact and provide an immediately useful starting direction.
The launcher starts the game quietly by default, and the website offers clearer class, news, download, and browsable patch-note pages.
Items and Rewards
Salvager's Cache boss drops now have clearer chase roles, including stronger bruiser, shield-tank, Void, and class-build trophies.
Quest rewards now use explicit rarity profiles, and level-ten weapon and cloak choices cover a wider range of builds.
Ear and Charm budgets, rating values, and incoherent item stat lanes have been corrected for more predictable comparisons.
Threat-reducing loot affixes now work consistently alongside threat-increasing affixes.
Salvaging or disenchanting any item above Common quality now requires confirmation.
Fixed
Dragging an item into an empty Bag slot no longer opens a destroy prompt, and New badges remain until the Bags interface presents the item.
Blocking now requires an actively unsheathed shield, and Wayfinder projectiles no longer retain stale trails when reused.
Dismissed Spectres correctly free visible capacity, and revived Spectres once again use translucent ghost bodies.
Unit nameplates no longer show unintended white end caps, and the local player's health bar uses the class color.
The death screen hides its cause subtitle when no cause is available.
This release expands character creation with faster appearance controls, randomized looks, stature choices, starter-gear previews, and consistent pedestal presentation. It also adds surface-aware footsteps, completes several class-defining Keystone abilities, and improves training, shortcuts, combat feedback, and world UI.
Classes
Defiler
Pestilence, Dividend, and Backlash now define distinct builds around a moving plague host, shared stolen power, and damage reflected into attackers.
Echocaller
Retinue, Armament, and Avatar now create visible paths for commanding an echo company, wielding spectral armaments, or focusing power into one dedicated healing echo.
Necromancer
Bone Spear, Revive, and Life Tap now anchor distinct paths around piercing bone attacks, one permanent Spectre raised from a fallen enemy, and party recovery through a curse.
Primal
Lifebond, Direform, and Canopy now define exclusive builds around a persistent First Fang, apex Guardian or Predator forms, and Regrowth that moves to the ally who needs it next.
Shade
Shade's deep Mastery paths now culminate in a decisive assassination escape, a physical-evasion tank payoff, or a timed melee finisher that opens the target's defenses.
Wayfinder
Snipe, Breakaway, and Ironjaw now give Deadeye, Trailblazer, and Trapper visible build-defining actions for marked shots, mobile control, and prepared ground.
Weaver
Cataclysm, Cryostasis, and Refraction now create visible paths around a long tri-school cast, full-body crystal defense, and prism-projected spell duplication.
New
Character creation now uses left and right controls for appearance choices, with combined Complexion and Hair Color options and fixed starter basewear.
New Short, Average, and Tall stature choices persist across character creation, selection, the character sheet, and world presentation without changing gameplay reach or collision.
Fresh character-creation sessions now begin with a valid randomized appearance, and the new Randomize action rerolls every configurable appearance choice on demand.
Character-creation previews now show the selected class's complete starter equipment and update immediately when class or character form changes.
Character creation, character select, and the character-sheet preview now place characters on the same presentation pedestal with consistent framing and foot contact.
Improved
Footstep sounds now follow the ground beneath each visible character, NPC, and pet as they move between terrain, structures, and other surfaces within the same scene.
Grass movement now uses a varied five-sound footstep set, giving repeated travel a more natural rhythm.
Attributes and Skills now share one ordered training ledger where planned Auto-Train priorities can be added, reordered, removed, and trained manually without leaving the list.
Shortcut conflicts now offer Swap, Replace, and Cancel, with the resulting bindings shown before the change is committed.
Item tooltips now carry a subtle rarity-colored wash that fades into the existing dark textured background; comparison tooltips use each item's own rarity.
Current Makers' Wake news can now be opened from login, character select, and the world without delaying game entry when the website is unavailable.
Fixed
Living neutral units that can be attacked now show the Attack cursor, while friendly, dead, and non-attackable units keep their existing cursor behavior.
Item and currency loot receipts now align with normal chat rows without extra blank space, while item links and wrapped text remain usable.
Bow attacks and Bow-required abilities now share one minimum-range boundary, removing contradictory range behavior and the unusable gap between melee and ranged attacks.
A player's recoverable remains now appear only after Release Spirit is accepted and remain consistent through reconnect and recovery paths.
Character preview and movement presentation received additional fixes for stale equipment, mismatched appearance state, and brief animation transitions.
Welcome to Makers' Wake. This release introduces passwordless sign-in, a new public home and download experience, major Mastery identity upgrades, group finding, stronger combat presentation, and broad reliability improvements.
Classes
Conduit
Conduit Keystones now present stronger identities for pressure, shared restoration, and redirected harm.
Defiler
Defiler Keystones now create distinct paths around a moving plague host, stolen power shared with allies, and damage turned back on attackers.
Echocaller
Echocaller Keystones now define clearer roles for commanding, embodying, and restoring through echoes.
Herald
Herald Keystones now build more distinct paths around fulfilled edicts, battlefield doctrine, and recorded clauses.
Lorekeeper
Lorekeeper Keystones now sharpen control through dominion, prohibitions, and punishment for repeated enemy behavior.
Monk
Monk Keystones now distinguish heavy unarmed counters, mobile wind attacks, and restorative martial responses.
Necromancer
Necromancer Keystones now define piercing bone magic, one permanent Spectre raised from a fallen enemy, and a curse that heals direct attackers.
Primal
Primal Keystones now deepen the First Fang bond, creature-form combat, and persistent natural restoration.
Reaver
Reaver Keystones now separate weapon mastery, relentless defense, and shared battle surges more clearly.
Restorer
Restorer Keystones now emphasize urgent intervention, durable protection, and control through protected ground.
Shade
Shade Keystones now distinguish committed assassination, escape and misdirection, and prepared sabotage.
Shaper
Shaper Keystones now define command of a Frame, linked battlefield works, and a complete machine-body path.
Warden
Warden Keystones now create clearer paths for sanctuary, allied recovery, and defensive sacrifice for power.
Wayfinder
Wayfinder Keystones now reward deliberate marked shots, movement and route control, or prepared ground.
Weaver
Weaver Keystones now focus on escalating elemental reactions, frozen control windows, and refracted barriers.
New
Makers' Wake has a new public website and a stable launcher download at makerswake.com/download.
Sign-in is now passwordless: enter your email address and use the one-time code sent to your inbox.
The new group finder helps adventurers form parties for shared goals.
Primal Wildform builds now use distinct creature forms with dedicated movement, combat, and reaction presentation.
Classes and Combat
All fifteen classes received substantial Mastery and Keystone upgrades, giving their specializations clearer mechanics, choices, and battlefield roles.
Spell effects, impact reactions, Revive feedback, and attached combat effects now communicate casts and outcomes more clearly.
Training a replacement action now updates the usable action atomically, preventing missing or duplicated abilities.
Combat, cooldown, duel, pet, and session boundaries now clean up more reliably when targets, owners, or connections change.
Interface and Progression
Mastery actions and replacement abilities now appear more consistently in the Build window and on action bars.
Character, inventory, crafting, quest, loot, and runtime interfaces received a broad clarity and responsiveness pass.
Social settings and action-bar choices now persist more reliably between sessions.
Quest progression, rewards, and objective state now recover more safely across reconnects and scene changes.
Fixed
Experience, inventory, equipment, cooldowns, and other character state are now better protected from stale saves during disconnects and relogs.
Crafting, trade, repair, loot claims, and stack changes now reconcile more reliably with the authoritative game state.
Pet ownership, stance, threat, targeting, and cleanup are more reliable through combat and world transitions.
Launcher startup, account sessions, character selection, and logout flows received additional resilience fixes.