Classes

Find your way to fight.

Raise the dead. Fight beside a beast. Turn an enemy's strength against them. Each class brings its own tools to the battle. What you build around them is yours.

The roster

Search by name or playstyle. Try pet, tank, or healer.

Conduit

A phase caster who turns offensive pressure into life-saving force.

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Conduits build phase pressure on enemies and redirect that force as healing, protection, or exchanged life.

Mastery disciplines

  • Pressure

    Extend your reach, intensify sustained spell pressure, and finish vulnerable enemies.

    • Keystone

      Rupture

      Open a phase tear that grows more destructive the longer you maintain it.

  • Sympathy

    Turn offensive spellcasting into healing around an attuned ally.

    • Keystone

      Relay

      Attune an ally so your offensive spells also mend the most wounded party member near them.

  • Transference

    Redistribute health and incoming harm between chosen bodies.

    • Keystone

      Exchange

      Trade your current share of Health with an ally or enemy.

Defiler

A wielder of decay, fear, and stolen power.

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Defilers spread void-born decay, shatter courage, and strip power from enemies to strengthen their allies.

Mastery disciplines

  • Blight

    Spread moving corruption through enemy groups and wear them down over time.

    • Keystone

      Pestilence

      Turn an enemy into a moving plague host that infects everything around it.

  • Siphon

    Steal power from dangerous enemies and share the advantage with your party.

    • Keystone

      Dividend

      Sap one enemy's strength to increase the damage dealt by you and nearby allies.

  • Dread

    Curse enemy attacks so their violence recoils against them.

    • Keystone

      Backlash

      Make part of a cursed enemy's direct attack recoil onto the attacker instead.

Echocaller

A memory-binder who summons embodied echoes or wields a remembered presence as conjured arms.

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Echocallers bind memories into embodied allies, restorative echoes, or conjured weapons they can wield themselves.

Mastery disciplines

  • Binder

    Summon embodied memories with distinct roles in damage, healing, control, and protection.

    • Keystone

      Retinue

      Command Striking, Mending, and Support Echoes together as a full retinue.

  • Incarnate

    Bind a remembered presence into your weapons and alternate between melee and spellwork.

    • Keystone

      Armament

      Transform your Echo into spectral weapons whose strikes release bursts of echo magic.

  • Mender

    Strengthen, direct, and protect healing Echoes as they tend the group.

    • Keystone

      Avatar

      Transform your Mending Echo into a floating healer that continuously tends wounded allies.

Herald

A battlefield proclaimer who turns decisive words into power for the whole group.

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Heralds issue edicts, raise standards, and recover ancient proclamations that strengthen the entire party.

Mastery disciplines

  • Acclaim

    Create decisive party-wide windows of precision and momentum.

    • Keystone

      Triumph

      Call a moment of perfect execution, causing each party member's next direct attack, spell, or heal to critically strike.

  • Censure

    Condemn priority targets and help the party overcome their defenses.

    • Keystone

      Anathema

      Condemn one enemy so the party's direct damage pierces its Armor and Resistances.

  • Legacy

    Discover rare proclamations and prepare the one your party needs.

    • Keystone

      Invocation

      Invoke a world-discovered Grand Clause, a special proclamation prepared before battle.

Lorekeeper

A master controller who dictates the pace of battle.

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Lorekeepers dominate attention, alter combat tempo, and punish enemies for the actions they attempt.

Mastery disciplines

  • Dominion

    Control several enemies at once and briefly turn ordinary foes against their allies.

    • Keystone

      Dominion

      Bind one ordinary enemy as a volatile companion that can travel and fight with your party.

  • Clarity

    Read the party's reserves and restore the resource each ally relies on.

    • Keystone

      Lucidity

      Release an instant pulse that restores the primary combat resource of nearby party members.

  • Correction

    Expose a priority target and coordinate the party's direct attacks around that opening.

    • Keystone

      Conclusion

      Mark one enemy so direct damage from you and your party critically strikes.

Monk

A disciplined martial artist who turns precision and motion into offense or healing.

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Monks train body and mind into a weapon, choosing empty-hand combat, swift blades, or mobile healing.

Mastery disciplines

  • Pugilist

    Commit to unarmed combat with disruptive strikes and explosive critical hits.

    • Keystone

      Cinderfist

      Your unarmed critical strikes erupt in flame around the target.

  • Wind

    Fight with paired blades, rapid footwork, and counterattacks.

    • Keystone

      Crosswind

      Dash through a line of enemies and strike each one with both weapons.

  • Harmony

    Combine martial movement with responsive healing and cleansing.

    • Keystone

      Manifold

      Send a sequence of healing palms that begins with your chosen ally, then seeks the most wounded companions nearby.

Necromancer

A death-worker who commands the dead and weaponizes fallen remains.

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Necromancers harvest battlefield remains to shape bone, raise configurable undead, and bind the living with mortal curses.

Mastery disciplines

  • Bone

    Shape battlefield remains into weapons, prisons, and protection.

    • Keystone

      Bone Spear

      Hurl a massive bone spear that pierces every enemy in its path.

  • Legion

    Raise and command undead servants for pressure, control, or protection.

    • Keystone

      Revive

      Raise a fallen enemy as a lasting Spectre that carries the shape of its former body.

  • Doom

    Use curses, blood, and battlefield remains to drive living enemies toward lethal ends.

    • Keystone

      Life Tap

      Curse an enemy so direct attacks against it heal their attackers.

Primal

A wild guardian who chooses beast bond, animal shape, or restorative growth.

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Primals command tooth, bark, and living growth, then commit their Mastery to a lifelong companion, true animal shapes, or renewing support.

Mastery disciplines

  • Bonded

    Hone your hunting instincts and commit to a lifelong animal companion.

    • Keystone

      Lifebond

      Form a lifelong bond with a companion that grows and equips gear alongside you.

  • Wildform

    Build resilience and pursuit skills before committing to complete animal forms.

    • Keystone

      Direform

      Gain a durable Guardian Shape and a swift Predator Shape, each with its own combat role.

  • Regrowth

    Prepare living healing that spreads toward changing wounds and protects the group.

    • Keystone

      Canopy

      When your roaming heal completes, it takes root again on the most wounded nearby ally.

Reaver

A weapon master who turns punishment into momentum.

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Reavers master brutal weapons, shield defense, and war cries, building Rage through contact and punishment.

Mastery disciplines

  • Arsenal

    Turn Rage into distinct two-handed and dual-wield weapon techniques.

    • Keystone

      Onslaught

      Every Arsenal technique gains a weapon-matched follow-through, either a crushing heavy swing or a rapid paired strike.

  • Juggernaut

    Brace behind a shield and choose when Rage becomes offense or protection.

    • Keystone

      Defiance

      Raise a shield brace that lets Rage absorb enemy damage before it reaches your Health.

  • Warcry

    Lead nearby allies with brief war cries timed for decisive moments.

    • Keystone

      Incite

      Drive your nearby party into a brief surge of combat speed.

Restorer

A dedicated healer who rescues allies and prevents incoming harm.

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Restorers specialize in direct recovery, protective barriers, and suppressing enemy attacks before they land.

Mastery disciplines

  • Triage

    Read wounds and incoming danger to deliver the right direct heal at the right moment.

    • Keystone

      Stabilize

      Keep one ally alive through a lethal moment.

  • Aegis

    Prevent incoming harm with barriers, wards, and carefully directed overhealing.

    • Keystone

      Aegis

      Turn overhealing into a protective barrier on a chosen ally.

  • Suppression

    Weaken dangerous enemies and turn their attempted violence into recovery.

    • Keystone

      Restitution

      Curse one enemy so its direct attacks heal their victims instead of harming them.

Shade

A melee infiltrator who strikes from openings and dismantles priority targets.

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Shades exploit melee openings, evade committed attacks, and disable the most dangerous enemy at close range.

Mastery disciplines

  • Assassin

    Create and exploit short stealth openings to burst a priority target and escape.

    • Keystone

      Assassinate

      Exploit the mark left by your stealth opener for a heavy strike, then return to stealth.

  • Phantom

    Survive at close range through active evasion, parries, and shadow defenses.

    • Keystone

      Wraith

      While veiled in shadow, a successful dodge or parry spoils that attacker's next weapon swing.

  • Saboteur

    Disable priority targets with precise melee control and exposed defenses.

    • Keystone

      Breach

      Drive a heavy piercing strike into a target marked by your stealth opener, leaving its defenses exposed to everyone.

Shaper

A golem sculptor who commands and reshapes one awakened creation.

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Shapers awaken one golem from inert matter, command and reshape it at range, and shape the battlefield around it.

Mastery disciplines

  • Awakener

    Command, mend, position, and reshape your golem from a safe distance.

    • Keystone

      Rampart

      Evolve your golem into a massive layered guardian built to absorb punishment.

  • Artifice

    Build wards, braces, pins, and waystones that reshape where allies want to fight.

    • Keystone

      Nullstone

      Surround your golem with renewing wardstones that intercept dangerous spells aimed at nearby allies.

  • Colossus

    Turn your golem's deliberate contact into siege-like frontline pressure.

    • Keystone

      Titan

      Evolve your golem into a towering siege body whose heavy swings erupt across nearby enemies.

Warden

An armored oath-knight who protects, restores, or wields broken vows.

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Wardens bind martial skill to sacred oaths, guarding allies, healing through combat, or embracing broken vows.

Mastery disciplines

  • Bulwark

    Read enemy attacks, block at the right moment, and intercede for allies in danger.

    • Keystone

      Sanctuary

      Carry Sanctum with you, protecting nearby allies while you bear the full force of enemy attacks.

  • Mercy

    Heal allies through two-handed oath strikes and timely intercession.

    • Keystone

      Intercession

      Route the healing from your two-handed oath strikes to a chosen ally, or the most wounded ally nearby.

  • Forsworn

    Break protective vows to gain dark retaliation, control, and dangerous self-commitment.

    • Keystone

      Penance

      Sacrifice part of your Health for power against one chosen enemy, then earn that Health back through oath strikes.

Wayfinder

A patient bow scout who commands distance, movement, and prepared ground.

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Wayfinders use bows, movement, and prepared ground to control how an engagement begins and ends.

Mastery disciplines

  • Deadeye

    Claim careful firing angles and punish distant enemies with committed bow shots.

    • Keystone

      Snipe

      Take cover and commit to a long, punishing bow shot; moving breaks your aim.

  • Trailblazer

    Create routes that help the party pursue, escape, and travel.

    • Keystone

      Breakaway

      Drive nearby allies into a sprint that breaks movement restraints and keeps them from taking hold.

  • Trapper

    Prepare traps and snares that punish enemies for crossing chosen ground.

    • Keystone

      Ironjaw

      Set a heavy jaw trap that stops its victim and tears the wound farther whenever they flee.

Weaver

A battlefield mage who combines flame, frost, and arcane power.

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Weavers study flame, frost, and arcane power to destroy, control, and reshape a battlefield.

Mastery disciplines

  • Catalyst

    Layer flame, frost, and arcane spellwork into deliberate destruction.

    • Keystone

      Cataclysm

      Commit to a long cast that combines flame, frost, and arcane power in one massive strike.

  • Stasis

    Control threats and survive by imposing absolute magical stillness.

    • Keystone

      Cryostasis

      Seal yourself in invulnerable crystal, surrendering movement and action until it ends.

  • Prism

    Study the structure of completed spells and deliberately repeat their damaging shape.

    • Keystone

      Refraction

      Repeat the damaging shape of your most recent Weaver spell at reduced power.

Beyond your class

Keep making it yours.

Skills, equipment, and professions give you more ways to shape the character you play.