Conduits build phase pressure on enemies and redirect that force as healing, protection, or exchanged life.
Pressure
Extend your reach, intensify sustained spell pressure, and finish vulnerable enemies.
Sympathy
Turn offensive spellcasting into healing around an attuned ally.
Transference
Redistribute health and incoming harm between chosen bodies.
Defilers spread void-born decay, shatter courage, and strip power from enemies to strengthen their allies.
Blight
Spread moving corruption through enemy groups and wear them down over time.
Siphon
Steal power from dangerous enemies and share the advantage with your party.
Dread
Curse enemy attacks so their violence recoils against them.
Echocallers bind memories into embodied allies, restorative echoes, or conjured weapons they can wield themselves.
Binder
Summon embodied memories with distinct roles in damage, healing, control, and protection.
Incarnate
Bind a remembered presence into your weapons and alternate between melee and spellwork.
Mender
Strengthen, direct, and protect healing Echoes as they tend the group.
Heralds issue edicts, raise standards, and recover ancient proclamations that strengthen the entire party.
Acclaim
Create decisive party-wide windows of precision and momentum.
Call a moment of perfect execution, causing each party member's next direct attack, spell, or heal to critically strike.
Censure
Condemn priority targets and help the party overcome their defenses.
Legacy
Discover rare proclamations and prepare the one your party needs.
Lorekeepers dominate attention, alter combat tempo, and punish enemies for the actions they attempt.
Dominion
Control several enemies at once and briefly turn ordinary foes against their allies.
Clarity
Read the party's reserves and restore the resource each ally relies on.
Correction
Expose a priority target and coordinate the party's direct attacks around that opening.
Monks train body and mind into a weapon, choosing empty-hand combat, swift blades, or mobile healing.
Pugilist
Commit to unarmed combat with disruptive strikes and explosive critical hits.
Wind
Fight with paired blades, rapid footwork, and counterattacks.
Harmony
Combine martial movement with responsive healing and cleansing.
Necromancers harvest battlefield remains to shape bone, raise configurable undead, and bind the living with mortal curses.
Bone
Shape battlefield remains into weapons, prisons, and protection.
Legion
Raise and command undead servants for pressure, control, or protection.
Doom
Use curses, blood, and battlefield remains to drive living enemies toward lethal ends.
Primals command tooth, bark, and living growth, then commit their Mastery to a lifelong companion, true animal shapes, or renewing support.
Bonded
Hone your hunting instincts and commit to a lifelong animal companion.
Wildform
Build resilience and pursuit skills before committing to complete animal forms.
Regrowth
Prepare living healing that spreads toward changing wounds and protects the group.
Reavers master brutal weapons, shield defense, and war cries, building Rage through contact and punishment.
Arsenal
Turn Rage into distinct two-handed and dual-wield weapon techniques.
Juggernaut
Brace behind a shield and choose when Rage becomes offense or protection.
Warcry
Lead nearby allies with brief war cries timed for decisive moments.
Restorers specialize in direct recovery, protective barriers, and suppressing enemy attacks before they land.
Triage
Read wounds and incoming danger to deliver the right direct heal at the right moment.
Aegis
Prevent incoming harm with barriers, wards, and carefully directed overhealing.
Suppression
Weaken dangerous enemies and turn their attempted violence into recovery.
Shades exploit melee openings, evade committed attacks, and disable the most dangerous enemy at close range.
Assassin
Create and exploit short stealth openings to burst a priority target and escape.
Phantom
Survive at close range through active evasion, parries, and shadow defenses.
Saboteur
Disable priority targets with precise melee control and exposed defenses.
Shapers awaken one golem from inert matter, command and reshape it at range, and shape the battlefield around it.
Awakener
Command, mend, position, and reshape your golem from a safe distance.
Artifice
Build wards, braces, pins, and waystones that reshape where allies want to fight.
Colossus
Turn your golem's deliberate contact into siege-like frontline pressure.
Wardens bind martial skill to sacred oaths, guarding allies, healing through combat, or embracing broken vows.
Bulwark
Read enemy attacks, block at the right moment, and intercede for allies in danger.
Mercy
Heal allies through two-handed oath strikes and timely intercession.
Forsworn
Break protective vows to gain dark retaliation, control, and dangerous self-commitment.
Wayfinders use bows, movement, and prepared ground to control how an engagement begins and ends.
Deadeye
Claim careful firing angles and punish distant enemies with committed bow shots.
Trailblazer
Create routes that help the party pursue, escape, and travel.
Trapper
Prepare traps and snares that punish enemies for crossing chosen ground.
Weavers study flame, frost, and arcane power to destroy, control, and reshape a battlefield.
Catalyst
Layer flame, frost, and arcane spellwork into deliberate destruction.
Stasis
Control threats and survive by imposing absolute magical stillness.
Prism
Study the structure of completed spells and deliberately repeat their damaging shape.