Trading, Companions, and Adventure Improvements
This update improves combat progression, quest and Broker interactions, companion reliability, party information, loot feedback, and everyday interface actions.
Combat and Movement
- Mana pools now grow proportionally from each class's starting reserve, and Mana ability costs keep the same share of the class's baseline pool as levels rise.
- Weapon Skills now add power consistently to weapon abilities, ordinary swings, and unarmed attacks instead of adding accuracy or a separate damage multiplier.
- Ordinary automatic weapon swings and offhand pressure have been rebalanced; active attacks and commanded extra swings keep their full intended damage.
- Only newly created Wayfinders begin with a ranged weapon; other classes find ranged equipment through normal progression.
- Reachable melee enemies now respond and pursue after distant attacks, and Salvager Runner Rush Cut stays aligned for observers and later movement.
- Closing a reading panel no longer freezes movement, and combat or casting puts the reading book away until the action ends.
- Movement recovery now respects cast and server-correction limits while recovering more reliably from blocked ground movement.
Quests, Items, and Trading
- Quest props now use their visible physical shape for interaction range, targeting, guidance, and line of sight.
- Broker results now show item level and precise item types, prioritize quality for general browsing, and compare stackable supplies by unit price.
- Successful shard changes now link the old and new item in chat, and eligible salvage has a 5% chance to grant one same-rarity shard.
- Uncommon-or-higher drops play their rarity cue exactly once even when looted quickly, and empty corpses clear misleading blue effects.
- Random crafted-equipment previews now show the known base, item level, and fixed requirements while clearly marking rolled rarity and perks as uncertain.
- Quest reward rows now show bread and potion quantities inside their item icons instead of repeating quantities in item text.
- Bag-capacity tooltips now show the added Inventory Slots without an unrelated affix-style glyph.
Companions and Party
- Party frames keep current level, Health, primary resource, and death state beyond normal world visibility, while unavailable members are labeled truthfully.
- Persistent health frames now show every active owned pet, including classes that control several pets at once.
- Owned pets no longer block intended enemy or corpse clicks, while deliberate pet-frame interactions remain available.
- Following pets now catch up when terrain makes their remaining walking route much longer than their straight-line distance to you.
Interface and Presentation
- Action-bar cooldowns, readiness, unavailable states, and automatic attacks are easier to read at a glance.
- Click equipped hand weapons onto the cursor to move or swap them directly between compatible hands; unarmed attacks now stow ranged weapons correctly.
- Press Enter on the character roster to perform the same eligible Enter World action as the button.
- The launcher now shows a session checkbox for launching the game when an update is ready; changing it does not interrupt the download.
- Scout Tern's Rimwatch quest lines have refreshed voice delivery.
- Creatures no longer show an outdated appearance after changing form or disappearing.