Development

The first chapter is playable.

Makers' Wake is a multiplayer RPG in private pre-alpha, working toward MMO scale. For now, the adventure begins in Rimwatch and leads to the depths of Salvager's Cache.

Status updated September 4, 2026

Now and next

A first adventure, with room to grow.

The focus is a satisfying journey through the first ten levels. Content and balance are still changing, and rough edges remain.

What is playable now

  • A guided level 1–10 route through Rimwatch
  • Early character and Mastery choices
  • Quests, equipment, vendors, gathering, and the first player market
  • Party play and group loot
  • Salvager's Cache, the first dungeon, with rare finds worth chasing
  • Ranked 1v1 and Solo Shuffle arena with persistent ratings and visible ranks

What we are focused on now

  • Making every lineage recognizable at a glance
  • Improving stability and performance
  • Refining combat, progression, and the economy
  • Deepening crafting and professions
  • Polishing how the game looks, sounds, and feels
  • Expanding the world with new places, stories, and challenges

Development timeline

The story so far.

From the first multiplayer prototype to private pre-alpha: the milestones, rebuilds, and work beneath the surface.

April — September 2026

  • Gameplay
  • Under the hood
  • Project

Hover or select a milestone.Swipe the timeline or use the arrows.

20 / 20

Gameplay

Deeper builds, a sharper dungeon

Early Skill breakthroughs began changing how abilities behave, while Salvager's Cache gained more deliberate encounters and more purposeful rewards.

The changes reached from priority interrupts and party target markers to rare gear that grants Skills. Revisiting the first dungeon and early class progression remains part of building the game.

Explore the patch notes
Browse all milestones

Selected milestone: Deeper builds, a sharper dungeon

Self-funded. Independent.

Built at an indie pace.

Makers' Wake is self-funded and independently developed. There is no crowdfunding campaign or outside investment behind it.

Each stage is scoped to resources already in hand. That means starting small, making the game better through play, and expanding when the work is ready.

Behind Makers' Wake

Meet the developer.

Veev

Developer

Veev has spent decades playing, competing in, and building online games—from helping design DotA Allstars to winning a BlizzCon arena championship. Along the way, he’s drawn on a background in computer science and game development to build online systems that operate at global scale.

Makers’ Wake brings that experience together in pursuit of a lifelong dream: building the MMORPG he’s always wanted to play.