An adventurer overlooking the pine-covered cliffs and winding road through Rimwatch

An independent fantasy MMORPG

An MMORPG worth calling home.

A rare drop. A new way to fight. A few people worth taking the long road with. Make your own way in a world its makers left behind. Discover why they vanished.

Private pre-alpha Invite-only

Discover Makers' Wake

Rimwatch / In-game capture

Find your kind of extraordinary

15 classes.
Very different possibilities.

Command the dead. Fight beside a beast. Keep a party alive through a desperate pull. Each class brings its own way to change a fight.

Build with intention

Your class gives you a start.
You decide where to take it.

Attributes, Skills, equipment, and Mastery let you develop what your class can do. Follow the combinations that make you want to try something new.

The Primal Mastery screen, showing the Bonded, Wildform, and Regrowth disciplines and the Direform Keystone
Primal Mastery · In-game capture
Attributes
Build the Strength, Agility, Insight, and other Attributes your equipment requires. A useful bonus can open the door to another piece.
Skills
Train toward the weapons and abilities you want to use. Skill thresholds can unlock a stronger form of an ability.
Mastery
Invest across three class disciplines. Specialize deeply or combine them, with Keystones that can change how you fight.

Skill breakthroughs

Choose where to specialize.

Your Skill Points are limited, so focus on the Skills that suit the way you want to play. Training and equipment can help you reach breakthroughs that give your abilities new effects.

A Necromancer's Scrapdead begins with one active summon. Reach Binding 7 and Bound Remains lets you maintain a second.

Breakthroughs activate automatically while your current Skills meet their requirements.

ScrapdeadOne active Scrapdead
Binding 7
Bound RemainsMaintain a second Scrapdead

The next great find

Some loot improves a build.
Some loot starts one.

A good random roll. A boss's signature piece. A Unique with an effect you can build around. Different discoveries give you different reasons to head back out.

Turn defense into offense.

The Still-Living Harness grants attack power based on your Max HP, with a stronger effect while unarmed. More staying power can become more striking power.

Wear your next breakthrough.

Venn's Twelve-Column Robe raises every Magic Skill. The right bonus can bring an ability's next threshold within reach.

Keep working on a good roll.

Use Shards to reshape eligible equipment. An Exalting Shard promotes a Reforgeable Rare item to Exotic and adds a random affix.

5 featured finds

Still-Living Harness

  • Chest
  • Wildhide Leather
  • Item Level 10
  • Unique
  • Binds on Equip
  • +109 Max HP
  • Borrowed Muscle: Grants attack power equal to 8% of your Max HP, or 12% while unarmed.

Requires Strength 26

And Agility 17

The beast this hide came from is long dead. The hide disagrees. Warm against the ribs, it tightens as though rebuilding the rest around you.

Build-defining world Unique

Keen Bent Shortbow of the Hunt

  • Ranged
  • Bow
  • Item Level 10
  • Rare
  • Reforgeable
  • Binds on Equip
  • +3.7–4.9% Crit Chance
  • Increases bow damage by 3.4–4.5%

Requires Ranged Arms 10

A weathered bow that still throws an arrow cleanly at close range.

One possible Rare world roll

Exalting Shard

  • Shard
  • Exotic
  • Tradeable
  • Use: Promotes a Reforgeable Rare item to Exotic, adding a random affix.

No one has learned to make these; every shard in circulation was dug out of somewhere it should not have been.

Chase upgrade material

Venn's Twelve-Column Robe

  • Chest
  • Cipher Cloth
  • Item Level 10
  • Magic
  • Binds on Pickup
  • +8 Damage Spell Power
  • +26 Max Mana
  • +1 All Magic Skills

Requires Insight 26

And Resonance 17

Twelve columns of strange ink cross the cloth in interlocking circuits. No spell is left to a single path, making every school easier to command.

Dungeon-authored Magic

Maw-Warden's Brand

  • Neck
  • Accessory
  • Item Level 10
  • Epic
  • Binds on Pickup
  • +28 Max HP
  • +2.8% Crit Chance
  • +2 All Protection

A blackened collar-brand that feels heavier when carried away from the cave.

5% Maw-Warden Epic trophy

Real finds from the current game. Equipment shown at item level 10; stats vary with item level and rolls.

A life beyond the fight

Make something
someone needs.

Choose one of eight professions as a permanent part of your character. Gather materials, learn recipes, and turn the day's work into something another adventurer can use.

  • Brew healing potions for the next trip.
  • Cut a gem, enchant a pair of gloves, or craft a larger bag.
  • Find a rare recipe and learn to make something new.

A find can matter to someone else.

Buy and sell through the Broker. Spare equipment, materials, and tradeable spellbooks can fund your next idea—or help another player finish theirs.

The Broker's item listings, category filters, sellers, and purchase details
The Broker · In-game capture
The Maw-Warden waiting in the torchlit depths of Salvager's Cache

Salvager's Cache

Good company.
Bad odds.

Gather a party and head below Rimwatch. Six bosses stand between you and the kind of find that makes another run irresistible. Plan your pulls, time your interrupts, and watch each other's backs.

The first dungeon · In-game capture

The Crucible

Now try it against
someone with their own plan.

At level 10, take your build into ranked 1v1 or six-player Solo Shuffle. Climb from Iron to Legend, follow your rating, and learn from your match history.

  1. Iron
  2. Copper
  3. Silver
  4. Gold
  5. Platinum
  6. Diamond
  7. Gladiator
  8. Legend

After the makers

The world moved on.
The mysteries stayed.

Centuries after the world's makers disappeared, people still have fields to tend, roads to travel, and reasons to gather around a fire. Beyond the familiar places, stranger things are stirring.

Make a living. Make a name. Find out what they left behind.

The world we want to build

A small beginning. Room to grow.

The road starts
in Rimwatch.

Our current playtest follows the opening ten levels: quests, the beginnings of your build, player trading, and a first group dungeon. At level 10, the Crucible adds ranked arena.

What's playable now

We're just getting started

Come find your people.

Follow development, share a build idea, or join the next conversation.

Official Discord

Makers' Wake

Everyone is welcome

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