Turn defense into offense.
The Still-Living Harness grants attack power based on your Max HP, with a stronger effect while unarmed. More staying power can become more striking power.

An independent fantasy MMORPG
A rare drop. A new way to fight. A few people worth taking the long road with. Make your own way in a world its makers left behind. Discover why they vanished.
Private pre-alpha Invite-only
Rimwatch / In-game capture
Find your kind of extraordinary
Command the dead. Fight beside a beast. Keep a party alive through a desperate pull. Each class brings its own way to change a fight.

Meet the Primal
A wild guardian who chooses beast bond, animal shape, or restorative growth.
Three Mastery disciplines
Hone your hunting instincts and commit to a lifelong animal companion.
Build resilience and pursuit skills before committing to complete animal forms.
Prepare living healing that spreads toward changing wounds and protects the group.
Build with intention
Attributes, Skills, equipment, and Mastery let you develop what your class can do. Follow the combinations that make you want to try something new.

Skill breakthroughs
Your Skill Points are limited, so focus on the Skills that suit the way you want to play. Training and equipment can help you reach breakthroughs that give your abilities new effects.
A Necromancer's Scrapdead begins with one active summon. Reach Binding 7 and Bound Remains lets you maintain a second.
Breakthroughs activate automatically while your current Skills meet their requirements.
ScrapdeadOne active Scrapdead
Bound RemainsMaintain a second ScrapdeadThe next great find
A good random roll. A boss's signature piece. A Unique with an effect you can build around. Different discoveries give you different reasons to head back out.
The Still-Living Harness grants attack power based on your Max HP, with a stronger effect while unarmed. More staying power can become more striking power.
Venn's Twelve-Column Robe raises every Magic Skill. The right bonus can bring an ability's next threshold within reach.
Use Shards to reshape eligible equipment. An Exalting Shard promotes a Reforgeable Rare item to Exotic and adds a random affix.
5 featured finds

Requires Strength 26
And Agility 17
The beast this hide came from is long dead. The hide disagrees. Warm against the ribs, it tightens as though rebuilding the rest around you.
Build-defining world Unique

Requires Ranged Arms 10
A weathered bow that still throws an arrow cleanly at close range.
One possible Rare world roll

No one has learned to make these; every shard in circulation was dug out of somewhere it should not have been.
Chase upgrade material

Requires Insight 26
And Resonance 17
Twelve columns of strange ink cross the cloth in interlocking circuits. No spell is left to a single path, making every school easier to command.
Dungeon-authored Magic

A blackened collar-brand that feels heavier when carried away from the cave.
5% Maw-Warden Epic trophy
Real finds from the current game. Equipment shown at item level 10; stats vary with item level and rolls.
A life beyond the fight
Choose one of eight professions as a permanent part of your character. Gather materials, learn recipes, and turn the day's work into something another adventurer can use.
Buy and sell through the Broker. Spare equipment, materials, and tradeable spellbooks can fund your next idea—or help another player finish theirs.


Salvager's Cache
Gather a party and head below Rimwatch. Six bosses stand between you and the kind of find that makes another run irresistible. Plan your pulls, time your interrupts, and watch each other's backs.
The Crucible
At level 10, take your build into ranked 1v1 or six-player Solo Shuffle. Climb from Iron to Legend, follow your rating, and learn from your match history.
Iron
Copper
Silver
Gold
Platinum
Diamond
Gladiator
LegendAfter the makers
Centuries after the world's makers disappeared, people still have fields to tend, roads to travel, and reasons to gather around a fire. Beyond the familiar places, stranger things are stirring.
Make a living. Make a name. Find out what they left behind.
The world we want to buildA small beginning. Room to grow.
Our current playtest follows the opening ten levels: quests, the beginnings of your build, player trading, and a first group dungeon. At level 10, the Crucible adds ranked arena.
What's playable nowWe're just getting started
Follow development, share a build idea, or join the next conversation.
Ready to set out? Play now
New accounts require a registration access key.