A multiplayer RPG working toward MMO scale

Build a character in the world its makers left behind.

Makers' Wake is working toward MMO scale. Start with a class and lineage, then shape what you can do through Mastery, skills, equipment, profession, and discovery.

Phase
Pre-alpha
Platform
Windows
Current target
Levels 1–10
Player character facing a small camp beneath rocky, pine-covered hills in Rimwatch
Rimwatch

Build more than a class

A character shaped by the choices you keep making.

Class and lineage are the beginning. Mastery, skills, equipment, professions, and the things you discover keep opening new ways to contribute—in a fight, on the road, and among other players.

Build beyond a class

Choose a class and lineage, then keep shaping your character through Mastery, skills, equipment, and profession choices.

Have a life beyond combat

Gather, craft, trade, explore, and become useful to other players in ways that do not begin and end with damage.

Make your name slowly

Travel a dangerous shared world where preparation matters, unusual discoveries stay memorable, and people can come to know one another.

Primal Mastery screen showing three disciplines and the Direform Keystone tooltip
Primal Mastery

Your class is a starting point

Choose what kind of capable you become.

Mastery gives each class three directions to explore. Commit deeply, combine them, or let equipment and learned skills pull your character somewhere unexpected.

Quartermaster Hargan's shop showing supplies, equipment, prices, and purchase details
Rimwatch quartermaster

A life beyond combat

What you know and make should matter.

Gather resources, learn a profession, trade, and prepare for the road. The early build proves the first pieces; the long-term goal is a world where useful specialists are as recognizable as accomplished fighters.

The complete current roster

15 classes with a point of view.

Each begins with its own combat spine and opens into distinct Mastery disciplines. Scroll through the whole roster, then open the class guide for more.

All 15 classes

Pressure · Sympathy · Transference

Conduit

A phase caster who turns offensive pressure into life-saving force.

Blight · Siphon · Dread

Defiler

A wielder of decay, fear, and stolen power.

Binder · Incarnate · Mender

Echocaller

A memory-binder who summons embodied echoes or wields a remembered presence as conjured arms.

Acclaim · Censure · Legacy

Herald

A battlefield proclaimer who turns decisive words into power for the whole group.

Dominion · Clarity · Correction

Lorekeeper

A master controller who dictates the pace of battle.

Pugilist · Wind · Harmony

Monk

A disciplined martial artist who turns precision and motion into offense or healing.

Bone · Legion · Doom

Necromancer

A death-worker who commands the dead and weaponizes fallen remains.

Bonded · Wildform · Regrowth

Primal

A wild guardian who chooses beast bond, animal shape, or restorative growth.

Arsenal · Juggernaut · Warcry

Reaver

A weapon master who turns punishment into momentum.

Triage · Aegis · Suppression

Restorer

A dedicated healer who rescues allies and prevents incoming harm.

Assassin · Phantom · Saboteur

Shade

A melee infiltrator who strikes from openings and dismantles priority targets.

Awakener · Artifice · Colossus

Shaper

A golem sculptor who commands and reshapes one awakened creation.

Bulwark · Mercy · Forsworn

Warden

An armored oath-knight who protects, restores, or wields broken vows.

Deadeye · Trailblazer · Trapper

Wayfinder

A patient bow scout who commands distance, movement, and prepared ground.

Catalyst · Stasis · Prism

Weaver

A battlefield mage who combines flame, frost, and arcane power.

Explore all classes

Familiar roads. Stranger depths.

Life continued after the makers left.

Centuries after the world's makers departed, towns still work, roads still need guarding, and people still find ordinary reasons for joy. Beyond those warm places, reality has begun to fail in small and unsettling ways.

You are not a chosen savior. You are one more person trying to make a name, earn trust, and understand what the makers left behind.

“A world with weight: worn stone, useful work, dangerous roads, and rare wonders.”

Development manifesto

A world worth returning to should not make attendance a job.

Makers' Wake is being built for lasting characters, grounded travel, useful specialists, and progress that opens outward instead of erasing what came before.

What we are testing now

The first ten levels, built to be played together.

The current target follows the road through Rimwatch, establishes an early character build, and ends in Salvager's Cache for the first dungeon test.

Open playtest

Read the full development status

From development

Latest notes

All news

The first playable road

The playtest is open to everyone.

The download page is the permanent home for the launcher and the current playtest build. Install once, then let the launcher keep the game up to date.

Go to download