Release history

Patch notes

Version-by-version changes that have reached players. For announcements and development context, read News.

Version 2026.09.16.2 ·

Rimwatch, Nameplates, Necromancy, and Interface Fixes

This update improves class resources, item progression, Rimwatch lighting, and nameplate readability while sharpening Necromancer ability rules and fixing Spectres, targeting, quests, companions, trading, and combat feedback.

Classes

Necromancer

  • Bone Spear now aims at the selected enemy while retaining its piercing path.
  • Raising Scrapdead now requires a slain, fully looted enemy, while Rattle can be used with any living undead companion you own.
  • Entomb no longer requires a nearby corpse or slain enemy; its normal target, range, resource, and damage-break rules remain intact.

Class Resources and Item Progression

  • Mana abilities now use whole-percentage costs based on each class's base Mana, keeping their cost share consistent as characters level.
  • Unique items now grant Magic-quality core stats alongside their named effect, while the one-Unique equipment limit remains.
  • Four Salvager's Cache boss cloaks now grant stronger, role-appropriate stats: Huntsman's Half-Cloak, Lamplighter's Cloak, Bowman's Shortcloak, and Standard-Bearer's Cloak.
  • The Rimwatch Guard Blade, Rimwatch Longbow, and Rimwatch Gateglass Wand now use current level-10 stat scaling.
  • Existing retired Rimwatch quest rewards are converted to current equivalent gear while preserving sockets, gems, enchantments, and valid rolls.

World and Presentation

  • Rimwatch has improved terrain shading, softer environmental shadows, and more consistent lighting around the outpost and surrounding valley.
  • Rimwatch vegetation no longer develops dark patches that disappear as you approach.
  • Players, pets, Quartermaster Hargan, Runner Mara, and nearby grass now sit correctly on the reshaped Rimwatch ground.
  • Skeleton enemies have updated family visuals and staff users now carry their weapons more naturally while idle.
  • Fixed an issue that could leave summoned Spectres invisible.

Nameplates

  • Crowded nameplates now separate vertically and keep target, quest, rank, aura, and party markers within the screen.
  • Combat nameplates now show names and health percentages inside health bars, clearer level and rank badges, and cast targets and interrupt protection.
  • Nameplate auras now show whole-second countdowns and continuous duration sweeps, with buffs and debuffs arranged to reduce crowding.

Combat and Companions

  • Abilities with no range limit no longer fail as out of range when used on an eligible distant target.
  • Target rings now remain conformed to uneven ground while rotating and pulsing, including around the Rimwatch Camp Hand.
  • Newly learned Mastery actions, including Bone Spear, now fill eligible action-bar slots reliably.
  • Automatic attacks use the queued action-bar treatment while enabled, and the ready glow appears only after an action truly becomes available.
  • The damage meter now separates companion abilities from the owner's matching abilities in the detailed breakdown.
  • Settled companions stay in place when their owner only turns, while deliberate companion selection uses a lower click priority and dismissal menus stay off nameplates.

Quests, Items, and Trading

  • Every tracked quest remains visible, and Shift-left-click now toggles tracking from either the tracker or quest journal.
  • Four-slot bags are now Common, while Leather Mask remains a rare one-in-one-thousand early helm drop.
  • Broker rows hide price, quantity, or item-level details when they do not apply, and the sell-item chooser lists higher-rarity items first.
  • Broker category chevrons now use one consistent shape that rotates cleanly when a category expands.

Interaction Fixes

  • Closing the loot window now ends the looting kneel promptly.
  • The dialogue cursor now appears only over units that can open dialogue.