Class Abilities and Progression
Revised class abilities, early combat, and progression, with fixes to ability upgrades, starting Health, and Rimwatch quest interactions.
Classes
Conduit
- Compression and Overpressure now deal damage immediately and last longer. Discharge deals more area damage. Rupture rewards only the channel ticks completed.
Defiler
- Rotmark lasts longer and deals more sustained damage. Extort can deal damage and restore Health and Mana without decay on the target. Leech no longer triggers the global cooldown.
Echocaller
- Imprint now rewards a limited number of hits from you or your echoes. Memory Break deals damage before exposing the target. Rouse supports both attacking and healing echoes.
Herald
- First Watch now rewards Redress, and Strange Skins rewards Standard. Standard lasts longer and has a longer cooldown.
Lorekeeper
- Flaw deals more immediate damage and needs less frequent reapplication. Rebuttal is more effective without Flaw. Learning Mesmerize replaces Footnote in its action-bar slot.
Monk
- First Watch now rewards Wristlock, and The Hideout rewards Slipstep. Centering provides a less frequent burst of power. Stomp and mixed strikes are more effective.
Necromancer
- Necrosis deals damage immediately and lasts longer. Boneyard and Ossuary deal more area damage. Bone Spear's damage has been reduced.
Primal
- Clawhand preserves ordinary weapon swings. Maul and Rake hit harder. Quarry and Killing Scent have clearer limits on bonuses from player and companion attacks.
- Removed automatic Attack Power gains from leveling. Attributes, Skills, equipment, and Mastery still improve offense.
Reaver
- Challenge, Grit, Spite, and Defiance no longer trigger the global cooldown. Automatic Attack Power gains from leveling are reduced from 4 to 2 per level.
Restorer
- Reopen deals more immediate damage and allows fewer, stronger follow-up triggers over a longer duration.
Shade
- Weapon abilities gain more damage from equipped weapons. Nightmark supports both Black Sting upgrades, and Nightburst deals more area damage. Removed automatic Attack Power gains from leveling.
Shaper
- Anchor now deals damage in three ground pulses. Buttress remains a barrier field. Abilities that depend on a golem now require an active golem.
Warden
- Holdfast variants now strike every 5 seconds for more damage, healing, and threat. Sanctum deals more damage, and reactive protection no longer triggers the global cooldown. Removed automatic Attack Power gains from leveling.
Wayfinder
- Roadshot now costs 45 Energy and has a 5.5-second cooldown. Core shots gain more damage from bows. Automatic Attack Power gains from leveling are reduced from 4 to 1.5 per level.
Weaver
- Rime, Sear, and Fracture reach their main effect in one application. Sear deals damage immediately. Fracture hits harder and lasts longer. Detonation is more effective without full setup.
Improved
- Reactive defenses, movement abilities, pet commands, and support abilities can now bypass the global cooldown when an immediate response is needed.
- Learned ability upgrades now replace their earlier versions in the same action-bar slot.
- Ordinary offhand weapon swings now deal 30% damage. Offhand abilities and extra swings retain 50%.
Fixed
- New Warden, Shaper, and Reaver characters now start with full Health.
- Aligned the Rimwatch flour and bandage quest interaction points with their visible props.
- Abilities with cast times that depend on the target's state now show and apply the correct timing when queued or held.