Release history

Patch notes

Version-by-version changes that have reached players. For announcements and development context, read News.

Version 2026.09.13.2 ·

Class Abilities and Progression

Revised class abilities, early combat, and progression, with fixes to ability upgrades, starting Health, and Rimwatch quest interactions.

Classes

Conduit

  • Compression and Overpressure now deal damage immediately and last longer. Discharge deals more area damage. Rupture rewards only the channel ticks completed.

Defiler

  • Rotmark lasts longer and deals more sustained damage. Extort can deal damage and restore Health and Mana without decay on the target. Leech no longer triggers the global cooldown.

Echocaller

  • Imprint now rewards a limited number of hits from you or your echoes. Memory Break deals damage before exposing the target. Rouse supports both attacking and healing echoes.

Herald

  • First Watch now rewards Redress, and Strange Skins rewards Standard. Standard lasts longer and has a longer cooldown.

Lorekeeper

  • Flaw deals more immediate damage and needs less frequent reapplication. Rebuttal is more effective without Flaw. Learning Mesmerize replaces Footnote in its action-bar slot.

Monk

  • First Watch now rewards Wristlock, and The Hideout rewards Slipstep. Centering provides a less frequent burst of power. Stomp and mixed strikes are more effective.

Necromancer

  • Necrosis deals damage immediately and lasts longer. Boneyard and Ossuary deal more area damage. Bone Spear's damage has been reduced.

Primal

  • Clawhand preserves ordinary weapon swings. Maul and Rake hit harder. Quarry and Killing Scent have clearer limits on bonuses from player and companion attacks.
  • Removed automatic Attack Power gains from leveling. Attributes, Skills, equipment, and Mastery still improve offense.

Reaver

  • Challenge, Grit, Spite, and Defiance no longer trigger the global cooldown. Automatic Attack Power gains from leveling are reduced from 4 to 2 per level.

Restorer

  • Reopen deals more immediate damage and allows fewer, stronger follow-up triggers over a longer duration.

Shade

  • Weapon abilities gain more damage from equipped weapons. Nightmark supports both Black Sting upgrades, and Nightburst deals more area damage. Removed automatic Attack Power gains from leveling.

Shaper

  • Anchor now deals damage in three ground pulses. Buttress remains a barrier field. Abilities that depend on a golem now require an active golem.

Warden

  • Holdfast variants now strike every 5 seconds for more damage, healing, and threat. Sanctum deals more damage, and reactive protection no longer triggers the global cooldown. Removed automatic Attack Power gains from leveling.

Wayfinder

  • Roadshot now costs 45 Energy and has a 5.5-second cooldown. Core shots gain more damage from bows. Automatic Attack Power gains from leveling are reduced from 4 to 1.5 per level.

Weaver

  • Rime, Sear, and Fracture reach their main effect in one application. Sear deals damage immediately. Fracture hits harder and lasts longer. Detonation is more effective without full setup.

Improved

  • Reactive defenses, movement abilities, pet commands, and support abilities can now bypass the global cooldown when an immediate response is needed.
  • Learned ability upgrades now replace their earlier versions in the same action-bar slot.
  • Ordinary offhand weapon swings now deal 30% damage. Offhand abilities and extra swings retain 50%.

Fixed

  • New Warden, Shaper, and Reaver characters now start with full Health.
  • Aligned the Rimwatch flour and bandage quest interaction points with their visible props.
  • Abilities with cast times that depend on the target's state now show and apply the correct timing when queued or held.