Release history

Patch notes

Version-by-version changes that have reached players. For announcements and development context, read News.

Version 2026.09.04.4 ·

Skill Breakthroughs and Salvager's Cache

This release expands early class progression, sharpens Salvager's Cache encounters and rewards, and delivers a broad pass across combat presentation, Bags, tooltips, character visuals, audio, quests, and the launcher.

Classes

Reaver

  • The first weapon hit now unlocks Sunder, and four early spells gain behavior-focused Skill breakthroughs.

Shade

  • Nightmark now lands with a stronger level-two damage packet, alongside four behavior-focused Skill breakthroughs.

Warden

  • Early power now centers on Weight of Oath without clipping weapon swings, alongside four behavior-focused Skill breakthroughs.

Wayfinder

  • Trailmark is more valuable when first earned, charged shots and Split Volley use clearer releases, and four early spells gain behavior-focused Skill breakthroughs.

New

  • Every class now has four behavior-changing Skill breakthroughs across its early spell kit, with compact upgrade text and clear progress toward the next threshold.
  • Rare equipment can now grant concrete Skills, giving more drops a distinct build purpose.
  • Salvager's Cache now features clearer control pulls, priority interrupts, tank threat-recovery checks, and more deliberate boss lessons.
  • Party leaders can use target markers and pings to coordinate pulls without relying on a numerical threat meter.

Improved

  • Carry Gear is now called Bags throughout the game, with compact compatibility rules and clearer inventory presentation.
  • Item tooltips now use a consistent stat order, individual stat icons, compact Spell Power values, and cleaner detail prompts.
  • Up to five item links from chat can stay open at once, and Shift-clicking an inventory item no longer closes chat.
  • The Mastery layout now fits without scrolling or shrinking its core content.
  • Character creation gives class emblems the same visual weight as lineage emblems, while character and equipment previews have received a broader presentation pass.
  • Humanoid combat now uses more distinct charged shots, special attacks, hit reactions, corpse poses, caster guards, and reading animations.
  • Local combat, interface, quest, profession, item, and world interactions now have broader and more consistent audio feedback.
  • Make It Ready now names and requires use of the spell your class earns, and the Ridgetop report route moves directly from Sora to Renn.
  • Profession choices better explain their permanent impact and provide an immediately useful starting direction.
  • The launcher starts the game quietly by default, and the website offers clearer class, news, download, and browsable patch-note pages.

Items and Rewards

  • Salvager's Cache boss drops now have clearer chase roles, including stronger bruiser, shield-tank, Void, and class-build trophies.
  • Quest rewards now use explicit rarity profiles, and level-ten weapon and cloak choices cover a wider range of builds.
  • Ear and Charm budgets, rating values, and incoherent item stat lanes have been corrected for more predictable comparisons.
  • Threat-reducing loot affixes now work consistently alongside threat-increasing affixes.
  • Salvaging or disenchanting any item above Common quality now requires confirmation.

Fixed

  • Dragging an item into an empty Bag slot no longer opens a destroy prompt, and New badges remain until the Bags interface presents the item.
  • Blocking now requires an actively unsheathed shield, and Wayfinder projectiles no longer retain stale trails when reused.
  • Dismissed Spectres correctly free visible capacity, and revived Spectres once again use translucent ghost bodies.
  • Unit nameplates no longer show unintended white end caps, and the local player's health bar uses the class color.
  • The death screen hides its cause subtitle when no cause is available.