Skill Breakthroughs and Salvager's Cache
This release expands early class progression, sharpens Salvager's Cache encounters and rewards, and delivers a broad pass across combat presentation, Bags, tooltips, character visuals, audio, quests, and the launcher.
Classes
Reaver
- The first weapon hit now unlocks Sunder, and four early spells gain behavior-focused Skill breakthroughs.
Shade
- Nightmark now lands with a stronger level-two damage packet, alongside four behavior-focused Skill breakthroughs.
Warden
- Early power now centers on Weight of Oath without clipping weapon swings, alongside four behavior-focused Skill breakthroughs.
Wayfinder
- Trailmark is more valuable when first earned, charged shots and Split Volley use clearer releases, and four early spells gain behavior-focused Skill breakthroughs.
New
- Every class now has four behavior-changing Skill breakthroughs across its early spell kit, with compact upgrade text and clear progress toward the next threshold.
- Rare equipment can now grant concrete Skills, giving more drops a distinct build purpose.
- Salvager's Cache now features clearer control pulls, priority interrupts, tank threat-recovery checks, and more deliberate boss lessons.
- Party leaders can use target markers and pings to coordinate pulls without relying on a numerical threat meter.
Improved
- Carry Gear is now called Bags throughout the game, with compact compatibility rules and clearer inventory presentation.
- Item tooltips now use a consistent stat order, individual stat icons, compact Spell Power values, and cleaner detail prompts.
- Up to five item links from chat can stay open at once, and Shift-clicking an inventory item no longer closes chat.
- The Mastery layout now fits without scrolling or shrinking its core content.
- Character creation gives class emblems the same visual weight as lineage emblems, while character and equipment previews have received a broader presentation pass.
- Humanoid combat now uses more distinct charged shots, special attacks, hit reactions, corpse poses, caster guards, and reading animations.
- Local combat, interface, quest, profession, item, and world interactions now have broader and more consistent audio feedback.
- Make It Ready now names and requires use of the spell your class earns, and the Ridgetop report route moves directly from Sora to Renn.
- Profession choices better explain their permanent impact and provide an immediately useful starting direction.
- The launcher starts the game quietly by default, and the website offers clearer class, news, download, and browsable patch-note pages.
Items and Rewards
- Salvager's Cache boss drops now have clearer chase roles, including stronger bruiser, shield-tank, Void, and class-build trophies.
- Quest rewards now use explicit rarity profiles, and level-ten weapon and cloak choices cover a wider range of builds.
- Ear and Charm budgets, rating values, and incoherent item stat lanes have been corrected for more predictable comparisons.
- Threat-reducing loot affixes now work consistently alongside threat-increasing affixes.
- Salvaging or disenchanting any item above Common quality now requires confirmation.
Fixed
- Dragging an item into an empty Bag slot no longer opens a destroy prompt, and New badges remain until the Bags interface presents the item.
- Blocking now requires an actively unsheathed shield, and Wayfinder projectiles no longer retain stale trails when reused.
- Dismissed Spectres correctly free visible capacity, and revived Spectres once again use translucent ghost bodies.
- Unit nameplates no longer show unintended white end caps, and the local player's health bar uses the class color.
- The death screen hides its cause subtitle when no cause is available.